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It's likely that the replicators can produce perfectly fitting clothes for anyone. We have seen in Star Trek that people tend to have few personal possessions, probably because most things they need can be replicated at zero cost, or at lower cost than transporting their .Yes, one can replicate uniforms or work clothes & even "fancy" evening wear, but if you want something "unique", you have to get it custom made by a sentient being with an imagination.In Star Trek a replicator is a machine that can create (and recycle) things. Replicators were originally seen to simply synthesize meals on demand, but in later series much larger non-food items appear. The technical aspects of replicated versus "real" things is sometimes a plot element.It occurred to me that, despite 24th century and later uniforms seemingly not providing additional protection to redshirts, there are indeed some hardwired super-tech Starfleet mandated .
The point of Garak is the personal touch. A replicator can make mass produced clothing but Garak can make recommendations, alterations, make bespoke items, as well as . Contrasted with today's world where most people toil away endlessly to keep up with the ever-inflating costs of food, clothing, and housing, the replicator represents the mark .
All waste matter — old clothes, dated tech, or mere trinkets you don't want anymore — can be placed on a replicator and de-materialized back into energy at a moment's notice.
Replicators cannot make new matter because physics simply doesn't allow for that. In the "Trek" universe, scientists had developed a mixture of different materials specifically for . Replicators do not work like Star Trek’s transporter technology. Transporters essentially take all the components of the original things and simply reconstruct it elsewhere.Of course, Star Trek uses replicators for more than just food, with the matter-energy converters being used to synthesize medicines, clothing, equipment, and much more. Industrial . It's likely that the replicators can produce perfectly fitting clothes for anyone. We have seen in Star Trek that people tend to have few personal possessions, probably because most things they need can be replicated at zero cost, or .
Yes, one can replicate uniforms or work clothes & even "fancy" evening wear, but if you want something "unique", you have to get it custom made by a sentient being with an imagination.In Star Trek a replicator is a machine that can create (and recycle) things. Replicators were originally seen to simply synthesize meals on demand, but in later series much larger non-food items appear. The technical aspects of replicated versus "real" . It occurred to me that, despite 24th century and later uniforms seemingly not providing additional protection to redshirts, there are indeed some hardwired super-tech Starfleet mandated nanogizmos in them that can't be easily replicated, or something, that weren't in the uniforms in Burnham's time. Reply reply. The point of Garak is the personal touch. A replicator can make mass produced clothing but Garak can make recommendations, alterations, make bespoke items, as well as advice/pleasant company/etc beyond just the ability to provide a shirt
Contrasted with today's world where most people toil away endlessly to keep up with the ever-inflating costs of food, clothing, and housing, the replicator represents the mark of a.
All waste matter — old clothes, dated tech, or mere trinkets you don't want anymore — can be placed on a replicator and de-materialized back into energy at a moment's notice. Replicators cannot make new matter because physics simply doesn't allow for that. In the "Trek" universe, scientists had developed a mixture of different materials specifically for food replicators, but it was a finite resource. Replicators do not work like Star Trek’s transporter technology. Transporters essentially take all the components of the original things and simply reconstruct it elsewhere.Of course, Star Trek uses replicators for more than just food, with the matter-energy converters being used to synthesize medicines, clothing, equipment, and much more. Industrial replicators can even be used to create machinery and in construction projects.
It's likely that the replicators can produce perfectly fitting clothes for anyone. We have seen in Star Trek that people tend to have few personal possessions, probably because most things they need can be replicated at zero cost, or . Yes, one can replicate uniforms or work clothes & even "fancy" evening wear, but if you want something "unique", you have to get it custom made by a sentient being with an imagination.In Star Trek a replicator is a machine that can create (and recycle) things. Replicators were originally seen to simply synthesize meals on demand, but in later series much larger non-food items appear. The technical aspects of replicated versus "real" . It occurred to me that, despite 24th century and later uniforms seemingly not providing additional protection to redshirts, there are indeed some hardwired super-tech Starfleet mandated nanogizmos in them that can't be easily replicated, or something, that weren't in the uniforms in Burnham's time. Reply reply.
The point of Garak is the personal touch. A replicator can make mass produced clothing but Garak can make recommendations, alterations, make bespoke items, as well as advice/pleasant company/etc beyond just the ability to provide a shirt Contrasted with today's world where most people toil away endlessly to keep up with the ever-inflating costs of food, clothing, and housing, the replicator represents the mark of a.
All waste matter — old clothes, dated tech, or mere trinkets you don't want anymore — can be placed on a replicator and de-materialized back into energy at a moment's notice.
Replicators cannot make new matter because physics simply doesn't allow for that. In the "Trek" universe, scientists had developed a mixture of different materials specifically for food replicators, but it was a finite resource.
Replicators do not work like Star Trek’s transporter technology. Transporters essentially take all the components of the original things and simply reconstruct it elsewhere.
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The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level. Ability Score Improvement When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1.
star trek can all replicators make clothing|star trek recycler